Name: Finreht Three-Seven
Segmentum: Segmentum Obscurus
Sector: Agrippina
System: Finreht
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Planetrise over Finreht Three Seven |
Finreht Three-Seven the seventh moon of the supermassive iron world of Finreht Three. It is a is a geologically active world in the grip of the huge gravity well of its massive parent. Finreht three lies outside the goldilocks zone for the star Finreht, however it is warmed internally by geologic tital stresses induced by Finreht 3. These tidal stresses deep in the moon have left the surface of Finreht wrinkled and craggy, covered in mountain ranges and deep valleys. There is little standing water on the surface, and much of that is ice, locked in the deepest valleys where the pressure of the atmosphere makes then hard to reach. The average temperature for Finreht Three seven is low for human habitatioon across much of its surface, but remains faily uniform. There are two seasons and a complext Day/Night cyle depending on the location of the star Finreht, and the parent world in the sky.
The Inhabitants are primitive and insular. The peoples of Finreht are mostly nomadic, following the migratory herds of Mountain
Grox that were introduced by the first settlers. Society is clan based rigidly Hierarchical and fiercely independant. Herders belong to Septs, small family groups led by a hetman or Tesarch., The greatest amongst these Tesarch are known as Eaorls, who govern the septs for the Thanes or districts lords, who in turn owe fealty to the Imperial Govenor, who is usally appointed from off world by the
Administratum. Each clan member no matter the age or sex are expected to be skilled in the use of the Las-locke, the Claymore and the Claybeg sword. When the clan goes to war, memebers of the clan of mlitary age form Huscarles to fight for their Earol.
Life in the High valleys of Finreht is tough, few babies are born to the
clans and many do not survive the hard scrabble existance that Finreht
forces on them. Interceene clan wars are frequent, and often bloody.
Fought for grazing rights, for ancient slights by one clan against
another, of purely for the purpose of stealling another clans herd.
There are a few permanent settlements scattered across the surface of Finreht Three-seven, largely maintained by clan Aristocrasy for the prupose of demonstrating political power or as srategic strongpoints to maintain control of their fractious subject clansmen. A few are maintained to Imperial standards by the Representatives of the Imperium, who are assigned to administer this far flung world. Almost all are great wall Palace Fortresses, built into Buttes and Cliff faces, commanding the entrances to the lowland valleys.
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Kindoon Moot, in the Highlands of Finreht Three-Seven |
According to ancient tradition amonst the clans: every five cycles, Clans of a district gather in a great Moot. At these events, treaties are discussed, women and livestock are traded to cement alliances both old and new. The places of these Moots is also govened by ancient treaties, and over time most of them have been built on by Imperial authorities who have come to use the Moot as an opportunity to interact with the nomally scattered population. Administratum offcials collect the oaths of loyalty and tribute owed by the Clans of Finreht to the Great Clan chief, the God Emperor of Mankind.
The Clan Aristocracy will select a portion of each herd to be shipped to the Govenors Landing, to be slaughtered and sent to feed the hungry worlds of the Agripina Sector. Sometimes, when a Clan is unable or unwilling to meet its tribute obligations to the Govenor, the young men and women of the Clan can be taken instead. This tradition of "manrent" is long established ans accepted amongst the clans. These human tributes are taken into the
Imperial Guard of mankind, and sent to re-enforce the far flung regiments of the
Finreht Highlanders. Only a few regiments have been founded over the millenia, due to the scarecity of the population, the Moots supply a steady stream of replacements. The Finreht Hilanders have a tough reputation and are much sought after as light infantry.